クライアント型MMORPGの世界市場:規模・現状・予測

QYResearchが発行した調査報告書(DATA909X18284)
◆英語タイトル:Global Client-based MMORPG Market Size, Status and Forecast 2019-2025
◆商品コード:DATA909X18284
◆発行会社(リサーチ会社):QYResearch
◆発行日:2019年11月25日(※2024年版があります。お問い合わせください)
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※当調査レポートでは、クライアント型MMORPGの世界市場について調査・分析し、クライアント型MMORPGの世界市場規模、市場動向、主要企業別マーケットシェア、主要地域別市場規模、企業プロフィールなどの情報をまとめました。また、セグメント分析では、種類別(無料プレイ、支払いまたは月間サブスクリプション)、用途別(少年(7-17)、青年(18-40)、中年(41-65)、高齢者(> 66))、地域別(北米、ヨーロッパ、中国、日本国内、東南アジア、インド、中南米)に区分して市場規模を算出しました。


・レポートの概要
・世界のクライアント型MMORPG市場動向
・主要企業別マーケットシェア
・クライアント型MMORPGの種類別市場規模2014-2019
(無料プレイ、支払いまたは月間サブスクリプション)
・クライアント型MMORPGの用途別市場規模2014-2019
(少年(7-17)、青年(18-40)、中年(41-65)、高齢者(> 66))
・クライアント型MMORPGの北米市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGのヨーロッパ市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGの中国市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGの日本国内市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGの東南アジア市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGのインド市場:主要企業・種類別/用途別市場規模
・クライアント型MMORPGの中南米市場:主要企業・種類別/用途別市場規模
・主要企業のプロフィール
(Tencent、NetEase、Blizzard Entertainment、NCSOFT、Sandbox Interactive GmbH、ZeniMax Online Studios、Nexon、Trion Worlds、KOG Games、Bungie)
・クライアント型MMORPGの市場規模予測2019-2025
(種類別、用途別、地域別市場予測)
・アナリストの観点・結論
...
【レポートの概要】

Downloadable, client based MMOs generally have an advantage when it comes to graphics and aesthetic appeal. The best part of playing a client-based MMO is that you would be awed by the excellent dynamic graphics that are available to you.In 2018, the global Client-based MMORPG market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Client-based MMORPG status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Client-based MMORPG development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Tencent
NetEase
Blizzard Entertainment
NCSOFT
Sandbox Interactive GmbH
ZeniMax Online Studios
Nexon
Trion Worlds
KOG Games
Bungie

Market segment by Type, the product can be split into
Free-to-play
Payment or a Monthly Subscription

Market segment by Application, split into
Juvenile (7-17)
Youth (18-40)
Middle Aged (41-65)
Elderly (>66)

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Client-based MMORPG status, future forecast, growth opportunity, key market and key players.
To present the Client-based MMORPG development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Client-based MMORPG are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

【レポートの目次】

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Client-based MMORPG Market Size Growth Rate by Type (2014-2025)
1.4.2 Free-to-play
1.4.3 Payment or a Monthly Subscription
1.5 Market by Application
1.5.1 Global Client-based MMORPG Market Share by Application (2019-2025)
1.5.2 Juvenile (7-17)
1.5.3 Youth (18-40)
1.5.4 Middle Aged (41-65)
1.5.5 Elderly (>66)
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Client-based MMORPG Market Size
2.2 Client-based MMORPG Growth Trends by Regions
2.2.1 Client-based MMORPG Market Size by Regions (2019-2025)
2.2.2 Client-based MMORPG Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter’s Five Forces Analysis

3 Market Share by Key Players
3.1 Client-based MMORPG Market Size by by Players
3.1.1 Global Client-based MMORPG Revenue by by Players (2014-2019)
3.1.2 Global Client-based MMORPG Revenue Market Share by by Players (2014-2019)
3.1.3 Global Client-based MMORPG Market Concentration Ratio (CR5 and HHI)
3.2 Client-based MMORPG Key Players Head office and Area Served
3.3 Key Players Client-based MMORPG Product/Solution/Service
3.4 Date of Enter into Client-based MMORPG Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Client-based MMORPG Market Size by Type (2014-2019)
4.2 Global Client-based MMORPG Market Size by Application (2014-2019)

5 North America
5.1 North America Client-based MMORPG Market Size (2014-2019)
5.2 Client-based MMORPG Key Players in North America
5.3 North America Client-based MMORPG Market Size by Type
5.4 North America Client-based MMORPG Market Size by Application

6 Europe
6.1 Europe Client-based MMORPG Market Size (2014-2019)
6.2 Client-based MMORPG Key Players in Europe
6.3 Europe Client-based MMORPG Market Size by Type
6.4 Europe Client-based MMORPG Market Size by Application

7 China
7.1 China Client-based MMORPG Market Size (2014-2019)
7.2 Client-based MMORPG Key Players in China
7.3 China Client-based MMORPG Market Size by Type
7.4 China Client-based MMORPG Market Size by Application

8 Japan
8.1 Japan Client-based MMORPG Market Size (2014-2019)
8.2 Client-based MMORPG Key Players in Japan
8.3 Japan Client-based MMORPG Market Size by Type
8.4 Japan Client-based MMORPG Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Client-based MMORPG Market Size (2014-2019)
9.2 Client-based MMORPG Key Players in Southeast Asia
9.3 Southeast Asia Client-based MMORPG Market Size by Type
9.4 Southeast Asia Client-based MMORPG Market Size by Application

10 India
10.1 India Client-based MMORPG Market Size (2014-2019)
10.2 Client-based MMORPG Key Players in India
10.3 India Client-based MMORPG Market Size by Type
10.4 India Client-based MMORPG Market Size by Application

11 Central & South America
11.1 Central & South America Client-based MMORPG Market Size (2014-2019)
11.2 Client-based MMORPG Key Players in Central & South America
11.3 Central & South America Client-based MMORPG Market Size by Type
11.4 Central & South America Client-based MMORPG Market Size by Application

12 International Players Profiles
12.1 Tencent
12.1.1 Tencent Company Details
12.1.2 Company Description and Business Overview
12.1.3 Client-based MMORPG Introduction
12.1.4 Tencent Revenue in Client-based MMORPG Business (2014-2019))
12.1.5 Tencent Recent Development
12.2 NetEase
12.2.1 NetEase Company Details
12.2.2 Company Description and Business Overview
12.2.3 Client-based MMORPG Introduction
12.2.4 NetEase Revenue in Client-based MMORPG Business (2014-2019)
12.2.5 NetEase Recent Development
12.3 Blizzard Entertainment
12.3.1 Blizzard Entertainment Company Details
12.3.2 Company Description and Business Overview
12.3.3 Client-based MMORPG Introduction
12.3.4 Blizzard Entertainment Revenue in Client-based MMORPG Business (2014-2019)
12.3.5 Blizzard Entertainment Recent Development
12.4 NCSOFT
12.4.1 NCSOFT Company Details
12.4.2 Company Description and Business Overview
12.4.3 Client-based MMORPG Introduction
12.4.4 NCSOFT Revenue in Client-based MMORPG Business (2014-2019)
12.4.5 NCSOFT Recent Development
12.5 Sandbox Interactive GmbH
12.5.1 Sandbox Interactive GmbH Company Details
12.5.2 Company Description and Business Overview
12.5.3 Client-based MMORPG Introduction
12.5.4 Sandbox Interactive GmbH Revenue in Client-based MMORPG Business (2014-2019)
12.5.5 Sandbox Interactive GmbH Recent Development
12.6 ZeniMax Online Studios
12.6.1 ZeniMax Online Studios Company Details
12.6.2 Company Description and Business Overview
12.6.3 Client-based MMORPG Introduction
12.6.4 ZeniMax Online Studios Revenue in Client-based MMORPG Business (2014-2019)
12.6.5 ZeniMax Online Studios Recent Development
12.7 Nexon
12.7.1 Nexon Company Details
12.7.2 Company Description and Business Overview
12.7.3 Client-based MMORPG Introduction
12.7.4 Nexon Revenue in Client-based MMORPG Business (2014-2019)
12.7.5 Nexon Recent Development
12.8 Trion Worlds
12.8.1 Trion Worlds Company Details
12.8.2 Company Description and Business Overview
12.8.3 Client-based MMORPG Introduction
12.8.4 Trion Worlds Revenue in Client-based MMORPG Business (2014-2019)
12.8.5 Trion Worlds Recent Development
12.9 KOG Games
12.9.1 KOG Games Company Details
12.9.2 Company Description and Business Overview
12.9.3 Client-based MMORPG Introduction
12.9.4 KOG Games Revenue in Client-based MMORPG Business (2014-2019)
12.9.5 KOG Games Recent Development
12.10 Bungie
12.10.1 Bungie Company Details
12.10.2 Company Description and Business Overview
12.10.3 Client-based MMORPG Introduction
12.10.4 Bungie Revenue in Client-based MMORPG Business (2014-2019)
12.10.5 Bungie Recent Development

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Product (2019-2025)
13.2 Market Size Forecast by Application (2019-2025)
13.3 Market Size Forecast by Regions
13.4 North America
13.5 Europe
13.6 China
13.7 Japan
13.8 Southeast Asia
13.9 India
13.10 Central & South America

14 Analyst’s Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Tables and Figures

Table Client-based MMORPG Key Market Segments
Table Key Players Client-based MMORPG Covered
Table Global Client-based MMORPG Market Size Growth Rate by Type 2018-2025 (Million US$)
Figuer Free-to-play Figures
Table Key Players of Free-to-play
Figuer Payment or a Monthly Subscription Figures
Table Key Players of Payment or a Monthly Subscription
Table Global Client-based MMORPG Market Size Growth by Application 2019-2025 (Million US$)
Figure Global Client-based MMORPG Market Share by Application in 2018 & 2025
Figure Juvenile (7-17) Case Studies
Figure Youth (18-40) Case Studies
Figure Middle Aged (41-65) Case Studies
Figure Elderly (>66) Case Studies
Figure Client-based MMORPG Report Years Considered
Figure Global Client-based MMORPG Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Client-based MMORPG Market Size by Regions 2019-2025 (Million US$)
Table Global Client-based MMORPG Market Size by Regions 2019-2025 (Million US$)
Table Global Client-based MMORPG Market Share by Regions 2014-2019
Figure Global Client-based MMORPG Market Share by Regions 2014-2019
Figure Global Client-based MMORPG Market Share by Regions in 2018
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure PORTER'S FIVE FORCES ANALYSIS
Table Global Client-based MMORPG Revenue by by Players (2014-2019) (Million US$)
Table Global Client-based MMORPG Market Share by by Players (2014-2019)
Figure Global Client-based MMORPG Market Share by by Players in 2018
Table Global Client-based MMORPG by Players Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Client-based MMORPG Product/Solution/Service
Table Date of Enter into Client-based MMORPG Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Client-based MMORPG Market Size by Type (2014-2019) (Million US$)
Table Global Client-based MMORPG Market Size Share by Type (2014-2019)
Figure Global Client-based MMORPG Market Size Market Share by Type (2014-2019)
Table Global Client-based MMORPG Market Size by Application (2014-2019) (Million US$)
Table Global Client-based MMORPG Market Size Share by Application (2014-2019)
Figure Global Client-based MMORPG Market Size Market Share by Application (2014-2019)
Figure Global Client-based MMORPG Revenue Market Share by Application in 2018
Figure North America Client-based MMORPG Market Size 2014-2019 (Million US$)
Table North America Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table North America Key Players Client-based MMORPG Market Share (2018-2019)
Table North America Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table North America Client-based MMORPG Market Share by Type 2014-2019
Table North America Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table North America Client-based MMORPG Market Share by Application 2014-2019
Figure Europe Client-based MMORPG Market Size 2014-2019 (Million US$)
Table Europe Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table Europe Key Players Client-based MMORPG Market Share (2018-2019)
Table Europe Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table Europe Client-based MMORPG Market Share by Type 2014-2019
Table Europe Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table Europe Client-based MMORPG Market Share by Application 2014-2019
Figure China Client-based MMORPG Market Size 2014-2019 (Million US$)
Table China Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table China Key Players Client-based MMORPG Market Share (2018-2019)
Table China Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table China Client-based MMORPG Market Share by Type 2014-2019
Table China Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table China Client-based MMORPG Market Share by Application 2014-2019
Figure Japan Client-based MMORPG Market Size 2014-2019 (Million US$)
Table Japan Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table Japan Key Players Client-based MMORPG Market Share (2018-2019)
Table Japan Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table Japan Client-based MMORPG Market Share by Type 2014-2019
Table Japan Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table Japan Client-based MMORPG Market Share by Application 2014-2019
Figure Southeast Asia Client-based MMORPG Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Client-based MMORPG Market Share (2018-2019)
Table Southeast Asia Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table Southeast Asia Client-based MMORPG Market Share by Type 2014-2019
Table Southeast Asia Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table Southeast Asia Client-based MMORPG Market Share by Application 2014-2019
Figure India Client-based MMORPG Market Size 2014-2019 (Million US$)
Table India Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table India Key Players Client-based MMORPG Market Share (2018-2019)
Table India Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table India Client-based MMORPG Market Share by Type 2014-2019
Table India Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table India Client-based MMORPG Market Share by Application 2014-2019
Figure Central & South America Client-based MMORPG Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Client-based MMORPG Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Client-based MMORPG Market Share (2018-2019)
Table Central & South America Client-based MMORPG Market Size by Type 2014-2019 (Million US$)
Table Central & South America Client-based MMORPG Market Share by Type 2014-2019
Table Central & South America Client-based MMORPG Market Size by Application 2014-2019 (Million US$)
Table Central & South America Client-based MMORPG Market Share by Application 2014-2019
Table Tencent Company Details
Table Tencent Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Tencent Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Tencent Recent Development
Table NetEase Company Details
Table NetEase Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure NetEase Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table NetEase Recent Development
Table Blizzard Entertainment Company Details
Table Blizzard Entertainment Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Blizzard Entertainment Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Blizzard Entertainment Recent Development
Table NCSOFT Company Details
Table NCSOFT Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure NCSOFT Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table NCSOFT Recent Development
Table Sandbox Interactive GmbH Company Details
Table Sandbox Interactive GmbH Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Sandbox Interactive GmbH Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Sandbox Interactive GmbH Recent Development
Table ZeniMax Online Studios Company Details
Table ZeniMax Online Studios Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure ZeniMax Online Studios Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table ZeniMax Online Studios Recent Development
Table Nexon Company Details
Table Nexon Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Nexon Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Nexon Recent Development
Table Trion Worlds Company Details
Table Trion Worlds Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Trion Worlds Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Trion Worlds Recent Development
Table KOG Games Company Details
Table KOG Games Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure KOG Games Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table KOG Games Recent Development
Table Bungie Company Details
Table Bungie Revenue in Client-based MMORPG Business 2014-2019 (Million US$)
Figure Bungie Revenue Growth Rate in Client-based MMORPG Business (2014-2019)
Table Bungie Recent Development
Table Global Client-based MMORPG Market Size by Regions (Million US$) 2019-2025
Figure Global Client-based MMORPG Market Size Share by Regions (2019-2025)
Figure Global Client-based MMORPG Market Size Share by Regions in 2025
Figure North America Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure Europe Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure China Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure Japan Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure India Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Client-based MMORPG Market Size Forecast (2019-2025)(Million USD)
Table Global Client-based MMORPG Market Size by Product (2019-2025) (Million US$)
Figure Global Client-based MMORPG Market Size by Product (2019-2025)
Figure Global Client-based MMORPG Market Size by Product in 2025
Table Global Client-based MMORPG Market Size by Application (2019-2025) (Million US$)
Figure Global Client-based MMORPG Market Size by Application (2019-2025)
Figure Global Client-based MMORPG Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources


【掲載企業】

Tencent、NetEase、Blizzard Entertainment、NCSOFT、Sandbox Interactive GmbH、ZeniMax Online Studios、Nexon、Trion Worlds、KOG Games、Bungie

【免責事項】
https://www.globalresearch.jp/disclaimer

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